Crash


The Hobbit 128K

Author: Stuart Williams
Publisher: Richard Mitton
Machine: Spectrum 128K/+2

 
Published in Crash Annual 2018

The Hobbit 128K

In a hole in the ground, there lived a Hobbit, and he played all night on his 48K Spectrum. Well, that was back in 1982, when the original version of Tolkienistas' most preciousss adventure game was launched by Melbourne House. Even the Spectrum elves liked it, and they were notoriously hard to please. The dwarves were not quite so keen, but that's dwarves for you, they much prefer eating, and singing about gold.

So it was that The Hobbit game came, conquered the competition, became the first ever Spectrum game to sell a million (despite never being released in the USA) and passed into legend. But it was always limited by that meagre 48K. Until, in 2015, adventure fans on the World of Spectrum forums had the bright idea of rebuilding the game, with many more graphics, for machines (and emulators) with 128K RAM.

This exciting but somewhat controversial community project had been ongoing for some time, under the aegis of Speccy dev Einar Saukas, when another dev and fellow member of WoS, known as Kayamon, "...got tired of the quibbling over tiny details in the development thread" and decided to go ahead and finish the project himself, causing fallout on the forum.

The Hobbit 2015 MOD

Saukus stated he was going to finish the game all along, but Kayamon didn't want to wait any longer, and just did it. Whatever the right of the matter, many users were just glade to have a 'new' adventure game to play with, and got on with doing so. Which means one of the oldest and finest Spectrum adventures can also be counted as one of the newest.

The game itself plays like the 48K original, but fifty-five 'new' faster and more detailed, bit-mapped screens, ported from DOS, C64 and BBC Micro versions of the game, replace the original thirty or so slow, game-drawn vector graphics, adding even more atmosphere, albeit of varying quality.

Mick Sparrow also created a much-improved loading screen, and there's a new title screen crediting the original game authors, Philip Mitchell and Veronika Megler, as well as WoS.

The Hobbit 2015 MOD

The 128K Hobbit remains a lot of fun, if no easier than the original complex and often puzzling game. It's full of those classic staples such as a scoring system, finding (or losing) companions, mapping, collecting items, killing goblins, trolls and even (heresy!) poor old Gollum (hint), killing the dragon Smaug and nicking his treasure, not to mention grabbing a certain ring and sticking it in your pocketses.

In addition to snuffing it in various unexpected ways, naturally. There are a myriad hints, tips and walkthroughs online if you're not bothered about spoilers, but waiting is sometimes as useful as doing something, and don't lose that ring...

The Hobbit improved on previous adventure games in terms of artificial intelligence. Some of the characters 'move' about the game independently of the player, so you are never quite sure where (or if) help is going to come from if you need it. Gandalf, for example, still has a tendency to wander off at crucial moments in the 'new' version.

The Hobbit 2015 MOD

It certainly helps to buy yourself a copy of Tolkien's book (not the films), as was supplied with the original game, which adds much to your involvement in the story.

It's a great game, and now looks even prettier. What better way to rekindle your fellowship with Bilbo, Gandalf and Co, not to mention good old Thorin, who still loves nothing better than to sit down and sing about gold while waiting for you to get your act together?

Comments

Difficulty: There are some tricky puzzles you probably won't get through first time
Graphics: More graphics = more atmosphere
Presentation: Colours can be a bit lively. Much faster display than the original
Input facility: 'Inglish' natural language recognition. Quite advanced for its time
Response: Quite fast
General rating: Highly recommended, great fun if you're a Tolkien fan in particular

Stuart Williams

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