Commodore User
1st November 1984The Dallas Quest
To the intrepid adventurer, the prospect of venturing into the dark corners of Southfork might seem like immersing oneself in a Mills and Boon novel, but this could not be further from the truth.
The story unfolds thus: you are lured by Sue Ellen to uncover a missing map which gives the location of a multimillion dollar oil field. Various obstacles are placed in your path including nasty old 'JR' himself. Along the way you can collect clues, some slightly more cryptic than others, and pick up various objects and discard them as their usefulness becomes redundant.
The Dallas Quest is a graphical adventure: each location has its own graphic representation, which is accessed from disk each time you tell the computer that you wish to move (which only takes a second or two). That means cassette users will either have to buy a disk drive or content themselves with other graphical adventures.
The displays are created in about two to three seconds and progress along the path of success seems to be less of a frustration than with some other graphical adventures although this is not to suggest that the solution is easy. The game has a 'save' facility. Obviously that's essential for this type of game, and it's obviously easier by the use of disk.
The presentation is very impressive, not only graphically and musically but also in the sense of humour which has been injected into what might at first seem a mediocre scenario. It is only one of the few games which makes greater use of the Commodore disk drive and should provide hours of fun and frenzied activity for all the family.