Dragon User


The Curse Of Camarc

Categories: Review: Software
Author: Roland Hewson
Publisher: Orange
Machine: Dragon 32

 
Published in Dragon User #068

Not For The Faint

The Curse Of Camarc is another offering from K. Hunter who also produced Sherlock, though this is definitely not a utility. It is an adventure game operating under Flex, and utilises a massive 47K machine code plus a further 10K in the command space. The instructions tell you not to remove the disc as it is used as virtual memory at various times during the game (which is hardly surprising). The disc is not protected so it is strongly advised to make a back-up copy and use that rather than the original.

What of the game itself? There are over twenty characters in the game, most of whom move above in their own territories, some that are useful at different stages of the game, and some downright dangerous ones. You are told that you have just come of age and being the eldest living relative of King Lembor's former champion, you have been summoned to appear before the King.

Unfortunately of course the game contains well over one hundred red atmospheric locations and all you are given in a very rough map of the terrain. Rough it certainly is, especially the Brithdie Mountains and the Uncharted territories. The woods, the forests and the Aehadm Moor do nothing to change the definition. The game has a large vocabulary and it is well worth trying alternatives if you get stuck. Regrettably the game is an old-fashioned, all text game and as such is uninspiring, but persevere because once you get into it the hours do roll by.

Along the way you will meet a drunken dwarf, an innkeeper, a goblin, a wizard that keeps changing forms, an elf, a hermit and, if you are very lucky, the King, but you will have to deal with a spider, an evil basilisk, a mongoose who may or may not be useful in a certain situation and of course you wil I get killed. However, if you are lucky you will be reincarnated several times, find weapons, make use of nature's products to aid you along the way, and of course you will have to cross the inevitable river. So I shall not give you any more clues. This game is definitely not for the faint-hearted and if your spouse is still talking to you when you have completed it then you will fare better than I did.

Roland Hewson

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