Amstrad Computer User


Test Match

Publisher: CRL
Machine: Amstrad CPC464

 
Published in Amstrad Computer User #4

Test Match

This game is run on the CPC464 in a similar way to American Football reviewed in the last issue. It assumes you are familiar with the basic rules of cricket.

The instruction pages go to some length to explain how the program processes the rules and in particular the way in which the outcome of each ball is determined taking into account the abilities of the batsman and bowler. The user can either select and name the players in two teams or more simply use those already in the computer memory, England and the West Indies.

The game consists of two innings for each team or if not completed within 400 overs a draw is declared, so be prepared to make a long evening of this game.

Test Match

The pitch and players are displayed graphically on the screen, if the batsman hits the ball the fielder nearest will flash and you are required to decide whether or not to take a run, the path of the ball being traced on the screen as the fielder throws forward the wicket. At the end of each over a complete score card is displayed, and a new bowler chosen for the next over.

Most eventualities are catered for, such as boundaries and wides, and the program will not allow the same bowler on consecutive overs.

A sound adaptation of cricket to run on the CPC464, but I feel you need to be a keen cricket fan to find lasting appeal in this game.