The star of my batch from Pocket Money, Tea Time is a good game, programmed better than a lot of those retailing for £8 in Microdeal's main range. The game, however, does not have enough sophistication to be worth the higher price and so is justifiably placed in this range.
The aim of the game is to control a tea pot which must first catch falling tea drops and then avoid deadly sugar cubes. The game has several shades of Bubble Bus ten Datafall within it but plays considerably better than them.
There are three screens which repeat in turn, each time being more difficult than the last. They are well designed, excellently laid out, and very challenging.
There is an option to start at any screen and a high score table that keeps the top five sets of three initials in order.
The thing that lifts this game out of the mediocre is its absolutely superb look. It is very neatly laid out, plays all its tunes without disastrously flat notes and has a very clever compartment layout using a sub-screen border technique to great effect.
The game almost gets a five out of five rating but doesn't have that addictive quality to give the player the urge to load it up. When it's in, the "one more game" syndrome operates efficiently but it's a matter of the urge to load.
In short then, a good game that handles nicely and looks great.