Guest reviewer - Pete Tenshus of NME: War, what is it good for? Absolutely nothing, as Edwin Starr once stated and Frankie reiterated so forcefully in the mid '80s to an uncaring paternal worldwide society during that classic counteractive youth rebellion. But times move on and so do the youth of today, who weren't the youth of then, but rather the youth of now, the youth of the 80's now being the driving force of the global youth culture generator we know as the software games industry.
The result is that war is now hip. War is what the kids want. Though in a potentially cathartic form such as the video game. And so we have things like Task Force, in which we can all live out our fantasy to be Arnie, leading a team of special operatives on a series of military missions. Heavy stuff.
But its roots are still very much in the '80s. It is, in essence, Space Crusade in a terrestrial warzone setting. The player moves his men, then the computer moves the enemy soldiers, you both take turns firing at each other, then the whole cycle begins again.
You choose the weapons you want to take on the missions, and as you become more successful, the more money you earn and the bigger weapons you can get. Well, this is the materialistic '90s. Your men have different attributes, including their strength and how far they can move each go, so you need to be a strategic thinker.
The basic theme is strong and compelling, but some of the elements fail to build to a satisfying harmony - it's not always clear what your mission is and even on the easiest levels it's difficult. But the underlying passion of the game wins through.