Commodore User
1st December 1989
Author: Mark Patterson
Publisher: Artronic Products
Machine: Amiga 500
Published in Commodore User #76
Take 'Em Out
Take 'Em Out is a typical Operation Wolf clone, only more violent. Blood flows freely as you tear your way through wave after wave of terrorists and the odd civilian hostage.
Before you're let out on your wave of carnage you have to qualify on the shooting range. The first of these has the standard targets flashing up to be greeted with a twelve gauge shot gun. Score the necessary amount and you're let loose in the armoury.
Here you choose two weapons to take with you on your counter-terrorist operations. An M16 assault tifle, a pump action shot gun, grenades and a rocket launcher. Believe it or not some weapons are actually more useful on different levels. Grenades tend to wipe out all life on the screen, so in a mass hostage situation they're not advisable.
Then onto the first level, The Streets. From your position outside a terrorist hideout, you have to blast anybody that appears in the windows, from inside trash cans or even from behind trees.
Both your weapons have limited amounts of ammunition, but fortunately, when one magazine is spent, you duck down behind a trash can to re-load. It must be one hell of a trash can seeing as you bring it with you to the next level, an Iranian oil field.
Up until now, Take 'Em Out is a respectable game, good fun to play with a laughably large amount of gore. Then you finish the third level, and you get the 'Congratulations! You have completed the mission!' screen!
If it wasn't for the lack of levels, Take 'Em Out could be a substantially superior game to what it now is. As it stands though, it's a quick-finish gun 'em down and an expensive way to spend a commercial break.