It's happened! The best shoot-'em-up to appear on the Amiga has finally made it onto the budget scene! What more could you want? Frantic arcade action, stunning graphics, amazing sound - an awesome game.
In case you hadn't realised, you are looking at the game you have to add to your collection this month. If you get nothing else in the next four weeks, make sure you get this.
When it first appeared this just about blew everybody away (literally). The follow-up to Silkworm (which is still a cracking blast, incidentally) pits you and a friend against a massive army of enemy craft in the helicopter/jeep combination that proved more than a match for the bad guys in the original game.
If ever a game proved that the Amiga could match any console and even make some arcade machines gulp, this was it. Believe me, you'll be hooked from start to finish. If you ever get to the finish, of course... it's tough, but - hey- no-one said saving the world was easy. Mind you, everything about this game still smacks of player-friendliness. No delays for disk accessing, the level (there is only one, but it's huge) loads while you're playing. Whatever happened to Dynamic Loading? We loved it. And there's none of that 'losing all your power-ups with you die' stuff, you just just one level of firepower. Why can't all games be like this?
If you want a game that will keep you relentlessly away at your joystick for hours on end then this is the one to go for. At full price it was a bargain, now you can pick it up for a tenner it easily becomes the best value for money shoot-'em-up on the market. SWIV is like a good wine, it matures with age. A dead cert to become a best seller once again.
I'm running out of things to say, so I'll round off by saying SWIV is one of the top two shoot-'em-ups of all time (Apidya is the other) and shouldn't be beaten for quite a while. You can't afford to miss it.