Future Publishing


Suspicious Cargo

Publisher: Gremlin
Machine: Amiga 500

 
Published in Ace #055: April 1992

Suspicious Cargo

The pseudo follow-up to BSS Jane Seymour is a lot more enjoyable than its mediocre predecessor, primarily because it's a whole lot more accessible and has a pleasant sense of humour. We've classified it as an adventure here, but it's really a hotch-potch of many different game styles - there's a strong RPG element throughout and a sprinkling of arcade-based sub-games along the way.

As maverick space pilot Jonah Hayes, the player's job is transport a highly dodgy shipment of genetic refuse across the galaxy in his rundown spaceship, the Lady Luck. Even something as simple as keeping the ship operational and on course is not as easy as it sounds, and things are naturally complicated along the way by a variety of unsavoury characters who want nothing more than to throw spanners in the works and prevent Jonah's cargo from reaching its destination.

I must admit to being a little perplexed by Suspicious Cargo - I mean, just what exactly is it? The way that it seems to flit between gameplay styles can be confusing, but despite this the storyline holds the disparate elements together well, and as such you end up with a surprisingly coherent and playable product.

It's by no means anything ground-breaking, but it will be appreciated by anyone who fancies a good space yarn with a few laughs.