Superkid (Atlantis) Review | Amstrad Computer User - Everygamegoing

Amstrad Computer User


Superkid
By Atlantis
Amstrad CPC464/664/6128

 
Published in Amstrad Computer User #76

Superkid

New York, 2089AD, warring street gangs have turned the streets into no-go areas and the Mayor is desperate for a super-hero to clean up the city. Enter you in the shape of Tom Essex, a young lad who accidentally drinks a secret formula, mistaking it for lemonade, and becomes Superkid.

The first part of this wicked beat-'em-up has you rescuing young girls from rooftops and seeing senior citizens home safely in three different zones. Using your superpowers, you can deal some hefty blows to the bad guys, but keep an eye on the Crimewave Overload dial to preserve your energy.

Complete this first section and you get to go back out on the streets again, only this time it's after dark and much more nasty.

Superkid has plenty to offer in the action stakes and, as a one or two player game, there's sure to be enough competition to keep you going.

Chris Knight

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