In a neat CD-exploiting sort of way, the otherwise identical-to-the-Amiga version of Superfrog (78% in Amiga Power 26) also has a playable demo of Arcade Pool and clips of Super Stardust. So that's what it looks like. No, only joking.
There's a great intro to Superfrog animated by TV's famous Eric Schwartz, which paints the frog as a coolly cynical sort, with a permanent knowing smirk and piercing eyes peeping out from under half-closed lides, so it's a bit of surprise to find in the game itself he's a chubby smiling cute thing. Yup, Superfrog's a cute platformer. A coin-collecting-to-open-the-exit cute platformer, to be exact. With monsters. That you kill by jumping on their heads. And there's a slippy-slidey ice world. And spiked pits that kill you instantly.
However...! The difficulty's very 'there' - you'll get that special it further each time - and there are some jolly silly (as opposed to jolly silly, if you see what I mean) sub-games, like a fruit machine and (apparently) some sort of shoot-'em-up at the end. It all hangs together well, the scrolling's fine, the levels are big and it's as playable as a cute platformer can be.
And if that sounds like a cop-out cliche, so is Superfrog. But in a nice way, of course.
It's a cute platformer of the Sonic clone school - lots of fast scrolling (but stupidly dead-stop obstacles) and coin-collecting. Acceptably budgety and innocuously time-passing, easy to put down and even easier to forget about.
I suppose it's all about personal taste: me, I prefer the splendid characterisation and must tighter design of Out To Lunch.
A cute platformer of the Sonic clone school - lots of fast scrolling (but stupidly dead-stop obstacles) and coin-collecting. Easy to put down and even easier to forget about.
Screenshots
Logout
Are you sure you want to logout?
Create Auction
If you auction an item, it will no longer show in the regular shop section of the site.