Games Computing


Super Skramble

Publisher: Terminal
Machine: Commodore 64

 
Published in Games Computing #5

Super Skramble (Terminal)

This is a game which involves the skilful piloting of a craft using either a joystick or the keyboard, horizontally over the landscape.

The objective being not only to avoid the landscape but also to gain points by destroying the various strategic targets scattered liberally over the ground.

The targets consist of missiles which are at first stationary but with the progression of the game, are then launched and therefore have to be either avoided or destroyed. The other stationary targets include helicopters, fuel dumps, Space Wraiths and a Command Centre.

Super Skramble

The firepower of the craft takes the the squares (which disappear once covered) and moving over the bomb. The flags also donate bonus points if crossed by Mr. LiveWire. So far, so good. The difficulty arises when another bomb appears once the last bomb has been defused.

As the level of difficulty increases so does the rate at which the bomb ticks away with the added problem of a second bomb once the first has reached a count of fifteen seconds to detonation. To add to the excitement (or coronary, whichever comes first) Mr. LW cannot cross squares twice but he can slide along the horizontally unused squares if trapped.

To pass along through each of the 9 Levels he must therefore defuse a total of five bombs, avoid the stationary skulls, mobile Boots (the number of which increase as the levels increase, as well as their apparent intelligence).

In conclusion it can be said that that a great deal of attention has been paid to make the graphics and sounds as realistic and stunning as possible (it should be noted that the melody option can be turned on or off according to your preference).

One very useful facility, is the pause feature which allowed the game to be continued after having had a tea-break during my mid-day break!