Amstrad Computer User


Super Seymour

Categories: Review: Software
Author: Jim Johnson
Publisher: Codemasters
Machine: Amstrad CPC464

 
Published in Amstrad Computer User #90

Super Seymour

Get jumping if you want to help Seymour save the planet!

This is yet another example of the old games adage that the simplest idea is the best. The gameplay itself is a doddle to get the hang of but if you actually want to succeed, you'll have to be very, very good. On top of that, Seymour Saves The Planet has to be one of the most addictive new games on the market at the moment. The aim of the game? Simplicity itself. All you have to do is jump around the screen, collecting the various flashing items in the correct order.

To earn the highest scores, be sure to watch the items carefully, be they barrels, boxes, crates, or whatever. Sometimes the flashing order will be quite straightforward. However, on other levels, be prepared for some quick changes of direction.

Super Seymour Saves The Planet

Collect all of the items in the correct sequence and you will earn increasing bonus points for your efforts. Go out of sequence and you'll get nowt until you get back to the correct path.

To make matters that little bit more devilish, your progress is set against the clock, which means that if you don't make it to the next object within the set time limit, it will explode, leaving you to start your bonus path afresh.

Controlling Seymour is pretty easy, once you learn how to direct the super jumps and once you've worked out your technique, you can pretty well clear a screen in a flash. Well, you could if it wasn't for the obnoxious baddies, whose sole task is to stop you in your tracks.

Super Seymour Saves The Planet

There are all manner of ugly beasties to contend with as you progress, ranging from things that resemble Zebedee from The Magic Roundabout, to hamburgers and some very ornate flying haggises!

Dealing with the first of these is fairly easy. All you have to do is jump on them and then proceed to them into the dust. Quite a pleasing occupation it is too.

As for the hamburgers, well these can be pretty flighty beggars. Watch their movements carefully and make sure you don't get trapped in their path, otherwise it's curtains for you. Time your jump to perfection and you can crush these as well. As for the haggises just hit them and run for your life before they explode.

Each monster arrives in accordance with the Mutacounter at the bottom of the screen so, if you want to clear up your level and earn extra time points, be sure to grab all of the objects before more beasts arrive.

Super Seymour is a belter of a game. Totally addictive and great fun to play. If you are after something a little bit different, make sure this one is on your list.

Jim Johnson

Other Reviews Of Super Seymour Saves The Planet For The Amstrad CPC464


Super Seymour (Codemasters)
A review by Adam Peters (Amstrad Action)

Other Amstrad CPC464 Game Reviews By Jim Johnson


  • Moontorc Front Cover
    Moontorc
  • A.P.B. Front Cover
    A.P.B.
  • Mega Twins Front Cover
    Mega Twins
  • Renegade III: The Final Chapter Front Cover
    Renegade III: The Final Chapter
  • Slightly Magic Front Cover
    Slightly Magic
  • Multimixx 4 Front Cover
    Multimixx 4
  • TNT 2: Double Dynamite Front Cover
    TNT 2: Double Dynamite
  • Altered Beast Front Cover
    Altered Beast
  • Turrican Front Cover
    Turrican
  • Teenage Mutant Hero Turtles 2 - Coin Op Front Cover
    Teenage Mutant Hero Turtles 2 - Coin Op