Prepare for the roar of the engine and the thrill of the race in Gremlin's latest Amiga offering, Super Cars. Take your seat and get ready to compete with some of the toughest drivers on the circuit.
Super Cars is based heavily on Super Sprint but also has some unique twists. You have a choice of seven cars to race in but, as you would expect, the faster the car, the more dosh you pay. A nice touch is that you can haggle with the salesman to get a few grand knocked off.
Add-ons can be purchased to give you an unfair advantage. These include missiles, power steering, speed-ups and armour.
Once you're satisfied with your car, it's off to one of the nine racetracks. The action is viewed from above and the screen scrolls to keep the player's car central - noahter difference from Super Sprint. Between four and nine computer cars take part, and you must finish in the top three to avoid disqualification.
Graphically, Super Cars is about average for this type of game. The car would look more at home on a C64 but the track graphics are never very far from reasonable. The option screens are a different matter, plenty of detail, lots of variety and some really excellent designs.
Although there are very few spot effects there are several Chain type tunes but even these start to sound similar and grate on the ears.
Super Cars is instantly hookable. A good control system means the players can get straight into the game, the excellent presentation also helps. The well gauged difficulty level keeps the player hooked until... it hits you - Super Cars is one of those repetitive games that falters after only a few hours. As you progress nothing new is added.
A two player option would have helped enormously but I'm afraid that, as it stands, Super Cars gets the thumbs down from me.