Future Publishing


Strike Fleet

Categories: Review: Software
Publisher: Electronic Arts
Machine: Amiga 500

 
Published in Ace #055: April 1992

Strike Fleet

Strike Fleet doesn't look the most inspiring game from the shots on the back of the box, but the Lucasfilm credit hints that this may be better than it appears. As, in fact, it is. The game is a sea-based strategy game split into fourteen individual missions or a more taxing eight-mission briefing, the player is allocated a number of points (depending on the difficulty of the mission) to 'spend' in the shipyard. Each ship 'costs' a certain number of points depending on its class, so the player must be careful in picking a balanced fleet.

Once at sea, the player can flick between the ships at will. Control is relatively simplistic (thankfully) allowing the player to steer, change speed, activate radat and sonar and, of course, fire the variety of on-board weapons. In addition, certain ships carry a complement of helicopter that can be sent on recces or sub-hunting forays.

Despite its initially drab appearance, Strike Fleet actually turns out to be quite involving. There's a great deal of satisfaction to be had from successfully controlling the fleet, and seeing off the air, sea or underwater attacks provides frequent doses of adrenalin. Admittedly, those without a strategic leaning are unlikely to be converted by the game's charms, but if Strike Fleet sounds at least slightly appealing give it a go. I think you'll be surprised.

Other Reviews Of Strike Fleet For The Amiga 500


Strike Fleet (Electronic Arts)
A review by Colin Campbell (Amiga Power)