Calling it Stolen was either a very dry joke or just blissful ignorance. From the dramatic, baptacular intro to the 'sneak in, take something, sneak out' action, Stolen could be Sky One's Alias, but with thieves. Or, maybe Metal Gear, or Splinter Cell, or Hitman... We've seen all this before - picking locks, choke-holding guards, knocking out security cameras - and we've seen it done better.
There are one or two positive notes though. Leaping from rooftop to rooftop on the way to a mission is nothing new, but the gymnastic action is tighter than the abysmal Catwoman, though not as free form as Prince Of Persia. Then there's the Sonic Visor, which picks up sound waves and enables you to see through locked doors. But crucially even this neat-looking effect isn't much use - guards are staggeringly stupid and the half-hearted sneaking regularly takes place in endless and conveniently constructed (not to mention spotless!) vent shafts, so you'll normally have a good view of a room before dropping in anyway.
Stolen's lifted plenty of great ideas from a drawerful of classic games, but there's no room left for a personality of its own. Burglary might be fun in GTA: San Andreas, but Stolen's thievery isn't much more stimulating than pocketing bits of office stationery.