Future Publishing


Star Wars: Obi-Wan

Categories: Review: Software
Author: Jon Attaway
Publisher: Lucasarts
Machine: Xbox (EU Version)

 
Published in Official Xbox Magazine #3

This is not the game you are looking for...

Star Wars: Obi-Wan (Lucasarts)

Are you a Star Wars fan? Do you enjoy seeing your favourite fantasy world routinely abused when it appears in game form? If you're nodding, then you'll appreciate Star Wars: Obi-Wan for offering hours of license-wasting fun.

It's not like this is a game without ideas, rather that the good ones are just badly implemented. So good idea - lightsabre control is assigned to the right thumbstick, theoretically allowing you to fluidly swish the weapon as you navigate the levels.

And bad application - it has all the deftness of the Wanster hacking through an invisible jungle with a Duracell-Powered machete, making the Jedi look like a post kick-out drunk doing Luke Skywalker impressions, 'Zwingg' sound effects included. Graceful combat goes out the window, skirmishes are awkward and it just doesn't allow for any application of skill.

Still, there's good idea number two - Jedi moves. While these allow our Obi to Force-throw objects towards enemies, push distant bad guys over ledges, execute big jumps and even activate a bit of slow-motion bullet time, Max Payne did it first and much better.

Taking out a battle droid with your Lightsaber, leaping out of trouble and killing a couple more by Force-throwing a nearby rock into them is satisfying stuff. And yet...

Although Force skills are the most enjoyable aspect, you never feel as if you're ready to Jeddy because the game's sloppier than tonguing Jabba the Hutt. The lock-on camera system (focusing on enemies) doesn't work properly, and the poor overall design does its best to suck out any fun derived from messing about with cosmic forces.

Example? Getting shot by a distant sniper hidden by fogging is frustrating because you can't do anything about them during Saber duels, and annoying because you can't counter them skillfully. How do you stop these off-screen enemies ruining everything? By hammering the attack buttons, running a lot and hoping they don't get you. The way of a Jedi this is not.

Another thing going to waste during an Obi-Wan session is the Xbox graphics chip. This looks like a PSone game with a slightly higher resolution - rubbish textures, scant detail and a stuttery frame rate make it a truly abysmal game to look at and a missed opportunity. Let's hope Knights Of The Old Republic, puts a bit of credibility back into the increasingly battered Star Wars licence.

Good Points

  1. Inventive Jedi skills
  2. Authentic tunes
  3. Lightsabres

Bad Points

  1. Terrible graphics
  2. Shoddy gameplay
  3. Waste of the licence

Verdict

Power
You'll be checking you haven't plugged into your old PlayStation by mistake.

Style
The license is wasted on poorly detailed characters and grainy, generic locations.

Immersion
Frustratingly bad design and total lack of atmosphere soon begin to annoy you more than Jar Jar Binks.

Lifespan
Twenty six missions that include Naboo and Tattooine, but you probably won't want to see them.

Summary
Yet again, Star Wars shifts onto one buttock and honks a sub-standard stinking loaf of a game out of its backpipe.

Jon Attaway

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