ST Format


Space Gun

Author: Ed Ricketts
Publisher: Ocean
Machine: Atari ST

 
Published in ST Format #34

Space Gun

There's a choice to be ade here. Do we wibble on about the pointless plot and explain the game's setting in great detail, or do we avoid all that and tell you straight off that Space Gun is a game for those who find The Sunday Sport intellectually taxing? The latter: Space Gun is a game for those who find The Sunday Sport intellectually taxing. It's set on a spaceship, where you're attacked by aliens desperate to pull your arms out by the roots, wave them about and sing the national anthem of Bolivia. The only thing between you and certain death is the on/off switch. Oh, and your space gun, of course.

The routine goes something like this: see approaching monster. Point the gun, fire. Bits fall off of monster (arms, head). Point gun, fire, Monster explodes. Move down corridor slightly. Shoot box on wall to give you extra and better weapons to toast the monsters more quickly. See approaching monster. Repeat ad infinitum.

Graphically and sonically, chances have been missed everywhere. Graphics are jerky and unconvincing. There are a few samples (when a monster dies, or you get hit, for instance) but the rest is the same old chip noise.

Verdict

Space Gun is the first non-Trojan game to work with the Light Phazer. The subject matter suits the gun perfetly, but actually it's easier to use the mouse. Continually pulling the trigger on the gun wears you out in no time, whereas with the mouse you can hold down the button and select extra weapons.

It's mindless and repetitive nonsense, but not the fun sort of nonsense Llamatron offers. The asking price is ridiculous for such five-minute fodder, and it's time Ocean asked themselves if they want to peddle such rubbish any more. You certainly won't want to buy it.

In Brief

  1. Not very exciting. Dull.

Ed Ricketts

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