Commodore User


Soccer

 
Published in Commodore User #4

Soccer

You've always know there must be something better than blow-football or Subbuteo - well, it's arrived. Commodore's Soccer is no less than a brilliant game with brilliant use of graphics, colour and remarkable player manoeuvrability.

You can play an opponent or the computer itself. In this mode, there nine levels of difficulty. The first gives you the skills of Brazil waltzing round the likes of Accrington Stanley: in level nine you probably won't see much of the ball at all. Of course, in playing an opponent the skill levels are equally matched.

Each team has about five players. But it's difficult to count them as they're constantly on the move, marking, getting into space, rushing back to help the defence - what a workrate! Only one player on each team is under joystick control; he's either on the ball or nearest to it. Pressing the button makes him kick it (he won't kick an opponent though; this is a nice clean game). When the ball's in space, the player nearest it from both teams becomes controllable - they stand out by having a lighter strip. The goalkeeper can be controlled too; he dives at the press of a button. But commit him too early and he's left sprawling and helpless like a beached whale. Great fun!

A great deal of attention has been paid to detail: both teams canter on to the field at the beginning, thre's a half-time period, throw-ins, dead-ball kicks, referee's whistle. Best of all, the fans cheer when a player scores - no kissing and hugging of scorer though. And then at the end... but that would be telling. Only one gripe, the two halves just aren't long enough and there's no facility for extra time. Great game!