Commodore User


Snooker

Categories: Review: Software
Publisher: Visions
Machine: Commodore 64

 
Published in Commodore User #4

Snooker

Even Steve Davies (who appeared at the recent launch of Visions) didn't manage a respectable shot on this game: Snooker is very realistic and consequently rather difficult. It follows the real game almost to the letter so there's no need to explain it.

Cueing is done by means of a cross which you position in the direction you want the cueball to go. Holding down the fire button increases the power of the shot. You can use spin but you can't do trickshots like kangerooing or bending. Progress through the colours is just like the real game. But there are a few differences: you can delete any of the balls, and the sequence of colours comes up automatically when all the reds are down.

The game shows good use of colour and sound; the background can be changed for better ball definition, and the sound of clunking balls is reasonably authentic. One gripe is the irritating jingle you hear after a pot or foul stroke.

This game's probably got lasting value if you're not put off by an initial lack of potting prowess.