Commodore User


Snodgits

Categories: Review: Software
Author: Laurie Simpson
Publisher: Sparklers
Machine: Commodore 64

 
Published in Commodore User #38

Snodgits

Snodgits is a who-stole-it, with you, the butler, expected to see through everything. It's up to you to cope with your upper-class-twit bosses and put some nearly-famous detectives back on the right rails. The game can be played in any of five stately homes each of which, on the higher levels of play, has in excess of 200 rooms.

Snodgits, apart from wrongly getting the blame for nicking stuff, direct all the action. They have to as this is the game's gimmick. They tell you, via speech bubbles, who's crying out for what. What you then so is scurry from room to room marrying up the goods with the right snooty person. Bumping to walls or furniture loses you energy (there's excitement for you).

It seems that everyone in the house is light-fingered at some time so you can swap articles whenever you accost them: not always easy as they do amble around.

Snodgits

Objects and people are located by reference to a radar display, as are the staircases which are absolutely essential for all the important manoeuvre of... well, going upstairs. Eventually, on the very edge of your seat, you get to view a table of objects and suspects and actually accuse someone. It gets better: if you are right, you must collar a detective posthast. Phew!

The rooms are displayed in 3D, with the facility to change your viewing angle and, yes, the characters are large and readily recognisable as Padlock Holmes (ha, ha) etc, but the animation is jerky... dare I say old fashioned.

I suppose somebody somewhere will enjoy this program apart from the authors. But who?

Laurie Simpson

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