ST Format


Snacman, Squish And Gamble ()

 
Published in ST Format #60

Snacman, Squish And Gamble

Quick question time: connect the words Snacman and Bulgulators before the end of this review. You may start.

In the meantime, Squish is a failure where you're supposed to think ahead and push blocks on to randomly bouncing things, but instead get very frustrated very quickly, and Gamble is a gambling sim. So it's up to Snacman to save the day, which is almost does. Bravely refusing to conceal its heritage (Pacman, embarrassingly slow on the uptake fans) the game adds a couple of splendid ideas to the form. The fruit bonuses are triggered by eating ghosts, appearing entertainingly dangerously in the ghost den itself. And there's a two- or three-player mode where the extra players control ghosts. Missed-opportunistically, there's no sort of ghost score for this mode. You just play on until the Snacman player has lost all their lives in the usual fashion.

Snacman is fun, but wins no prizes. Damningly, the ghosts don't move in patterns, instead turning at the first available corner and making a nonsense of the whole Pacman structure. And the collision detection is dreadful, with ghosts deadly even through diagonally adjacent walls. How merry this makes things later on.

Bulgulators, by the way, is the title of a SAM Coupe game that Snacman almost, but not quite, exactly imitates. (Award yourself extra points for knowing what a SAM Coupe is, remarkably obscure and fundamentally flawed computer fans.)