Amiga Power


Sky High Stuntman

Author: Stuart Campbell
Publisher: Codemasters
Machine: Amiga 500

 
Published in Amiga Power #8

Sky High Stuntman

I'm at an immediate disadvantage here, because this game arrived without any instructions, so I can't for the life of me figure out what it's got to do with stuntmen.

What it is, is a vertically-scrolling shoot-'em-up in the SWIV vein, conspicuous by its complete lack of stunt-orientated features. All the same, it's a pretty excellent little game, so I guess we'll forgive it this odd plot lapse.

Having told you that Sky High Stuntman is a game in the SWIV mould, there's not really a lot more to be said. It's got lovely, solid, detailed graphics, great swarms of enemies, and a SWIV-like power-up system that only takes away some of your collected firepower when you die.

Sky High Stuntman

It plays beautifully, looks great and it's slickly presented into the bargain. As budget vertical scrollers go, this stomps all over Xenon 2, and it's one of the best original cheapies I've seen in quite a long time.

The close resemblance to SWIV is either a boon or a drawback depending on your personal feelings, but as the Codies themselves once said, if you can get this kind of quality software for eight quid, why pay more?

The Bottom Line

It's very SWIV, but that's hardly a criticism. As good a vertical blaster as I've seen this year at any price, Sky High Stuntman is an essential buy for zap fans.

Stuart Campbell

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