Commodore User
1st April 1984Skramble
Wizard! At last a graphically superb arena in which to practise your skills as a Skramble Pilot. (Unfortunately my other versions of the genre are now made obsolete.)
The 16K allows for an expanded screen with very clearly displayed targets nestling on the treacherous terrain (no squinting!). Colourful ammo dumps will return a variable score, displayed on detonation. Blue fuel dumps invite your attention, while the yellow missiles change to green on launching: will you be quick enough to avoid them? The finely-detailed penetrator craft has a pulsating exhaust enhancing the illusion of flight. And a feature I especially liked was the trajectory of the bombs, not just a simple plummet but a "lobbing" movement, needing that extra touch of skill to aim accurately.
Six colour sectors need to be negotiated. In the red sector rockets have to be avoided or destroyed; inside the green cavern Yo-Yos will plague you. Out into the open again, the blue sector has fireballs (again, attractively depicted) which have to be evaded as they cannot be zapped. Over the purple city blocks, still picking up fuel (or else!) - where you are fighting rockets again. At last the cyan city-maze, only one more sector left: and that is as far as I can taken you.
No complaints whatsoever about the sonics. But it is the graphics which really impress; a visual treat, in fact. With so much to see it is more than likely that I have missed some interesting features. To appraise the packaging; succinct instructions and a pertinent illustration, so no disappointments. Need I add that I recommend it!