Amiga Power


Shuttle

Author: Paul Mellerick
Publisher: The Hit Squad
Machine: Amiga 500/600

 
Published in Amiga Power #42

Shuttle

It's not my day today. It started off nicely enough, a pleasant bike ride into work, the sun shining and a nice cup of tea sitting on my desk within minutes of my arrival (cheers, Sue). Then it went downhill from there very quickly indeed. First of all I get to review Populous 2 and now I get Shuttle. And if there's one thing more boring than god games, it's flight sims.

And if you can imagine a flight sim with all the fighting and heart-stopping action taken out, then you're almost there - because Shuttle is duller still. It's a bit worrying when you think that a whole load of people obviously spent a lot of time and money to get this as accurate as possible (and in that sense, it's a real achievement because this is finely detailed - right down to every last switch on every control panel), without realising that without anything to fight or basically anything remotely exciting to do, the whole game just ends up as a simulated walk-through of how the Space Shuttle works.

Now if you were doing a school project on the Shuttle, or you're a really sad anorak astronomer, you may actually find this interesting, but if you're an Amiga gameplaying nutcase, then this really isn't going to tickle your fancy.

Oh yeah, and although the 3D graphics are nice, they're starting to show their age at the edges just a teeny bit. I just thought you might like to know that last bit.

The Bottom Line

An amazingly in-depth simulation of the technological achievement that is (was?) the Space Shuttle. It's just a really boring game as well.

Paul Mellerick

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