Games Computing


Ship Of The Line

Publisher: Richard Shepherd
Machine: Commodore 64

 
Published in Games Computing #3

Ship Of The Line (Richard Shepherd)

A variation on the theme of being a ruler of a kingdom and trying to use your resources for the benefit of your people. This game casts you in the role of a midshipman in charge of a 17th century ship of the line. You are prompted for orders after being given an update on your current condition, of men, ammunition, and supplies.

From time to time your lookout spots enemy ships on the horizon which you can either do battle with or attempt to run from. During these battles you inevitably lose men and use up your ammunition supply. The trick is to manage your ship without running your supplies and ammunition too low or losing too many men before returning to port for replenishment. It is on these returns to port that you can be promoted through the ranks if you are doing a good job.

You are also faced with various random problems from being becalmed to a mutiny just to keep you on your toes. The requirements to key all instructions in text form soon becomes tedious and I feel that commonly used instructions could have been allocated to function keys. However an interesting game with simple but effective use of sound and graphics.