Amiga Power


Sharkey's Moll

Categories: Review: Software
Author: Stuart Campbell
Publisher: Zeppelin Games
Machine: Amiga 500/600

 
Published in Amiga Power #4

Sharkey's Moll

There seems to be something of a glut of Operation Wolf-type shooting games on the market at the moment. Recently we've seen Predator 2, Beast Busters, Operation Wolf itself on budget re-release, and now this cheapie from Zeppelin set in Prohibition Chicago in the 1920s. All this means is that the usual aliens/zombies/soldiers are replaced with sharp-suited mobsters and the grenades become rather weedy Molotov cocktails (or "Molotov's" as the screen rather annoyingly insists on calling them).

Otherwise, it's the same old kill-everything gameplay, and it's done perfectly competently without any glaring flaws or outstanding flair. It's tough enough to be challenging without ever really stretching you.

There's a nice touch at the end of a level (I won't spoil it for you!), but basically we're in textbook territory here. Operation Wolf games are usually pretty short on lasting appeal, so if you really want a new one, at least this one will only set you back eight quid.

The Bottom Line

As good gameplay-wise as most games of the type, and the unremarkable aesthetics are only to be expected at the price. Perfectly respectable if Operation Wolf is your thing.

Stuart Campbell

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