Commodore User


Shadowfire

Categories: Review: Software
Publisher: Beyond
Machine: Commodore 64

 
Published in Commodore User #19

Shadowfire

Beyond's latest game Shadowfire is described as a text adventure without text. Instead of typing in a normal adventure command such as get, east, west or whatever, you simply move an on-screen cursor to an icon which represents the required action. Press Fire - and the command is implemented.

Without doubt a novel new way of playing an adventure. I am sure we will see this technique used a lot more in the future.

But what about the game itself? The plot is impressive enough. You have to get six tough heroes aboard an alien spacecraft. Their aim is to rescue a kidnapped ambassador from the inter-galactic dictator - General Zoff.

Shadowfire

Characterisation of the individual characters is better than on any other game I have seen.

Beyond are not saying how the characters have to work together to free the ambassador but clearly a team effort is required.

Shadowfire creates a total atmosphere that gamers can lose themselves in - the essence of a good adventure. The revolutionary icon gameplay technique is the icing on the cake.

Other Reviews Of Shadowfire For The Commodore 64


Shadowfire
A review by Bob Chappell (Personal Computer News)

Shadowfire (Beyond)
The first icon-driven adventure, great graphics

Shadowfire (Beyond)
A review

Shadowfire (Beyond)
A review

Shadowfire (Beyond)
A review

This article was converted to a web page from the following pages of Commodore User #19.

Commodore User #19 scan of page 42

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Commodore User #19 scan of page 43

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