Future Publishing


Seven Colors

Categories: Review: Software
Publisher: Infogrames
Machine: Amiga 500/1000/2000/2500/3000

 
Published in Ace #055: April 1992

Seven Colors

Tetris, the game that started it all, may be getting on a bit now, but there's always room for a new puzzle game on the market. The only problem is that the vast majority of puzzlers that have been washing up on these shores from America and Europe have either been of unbearably low quality, or just too weird to get the head round.

Seven Colors from Infogrames, a company that prides itself on its off-the-wallness, fits snugly into the latter category. It's played over a large board made up of hundreds of tiny coloured diamonds where the objective is to change as many diamonds to your colour, spreading them like a virus across the screen, faster than your opponent does. The first player to fill 50% of the screen area is the winner. It's difficult enough to understand when you're actually playing the game, so don't worry if you're a little foggy after that brief explanation.

In fact, the major problem with the game is that it's not very easy to understand, and because things just seem to happen it's not very easy to keep track, or indeed to work out what's going on at all. The confusing situation is further compounded because the instructions hardly explain anything at all.

Persistent players may well get something out of it however, and there's a variety of game options to spice up the action if they do. Oh, and there's some very nice in-game classical music which suits the nature of the game perfectly and is very soothing indeed.