Scooby-Dooby Doo, where are you? Languishing in this distinctly average platformer, it seems. It's not terrible, in fact some bits are rather fun. Of course, run-of- the-mill platforming is just about all you'll be doing. Collecting items and twatting enemies out of the way is about as taxing as it gets, as Scooby, Shaggy and the gang investigate a series of maniacal special effects robots gone haywire.
Grabbing as many Scooby Snacks as you can get down your neck, along with pointedly obvious clues scattered among levels calls for a certain degree of platforming skill. Collecting food for Shaggy to cook up, thus gaining players additional reward points, is a humorous aside, though we would have liked to have seen a lot more of these side missions and mini games.
Level design is confusingly inconsistent. The developer has included much more verticality in this latest Scooby scrape, and as a result the wonder dog has the ability to climb ladders, traverse gaps on monkey bars and descend death slides. This makes for a bit more interest than your average run 'n jump game, though the developer does put a lot of emphasis on these in early levels, so the novelty soon wears off.
The unfortunate counter to this is that there are far too many invisible barriers in each levels, and the result is a very on-rails experience. When you look at how cartoon franchises can be done (check out the excellent Wallace & Gromit), stuff like this feels very dated and tedious.
There are a couple of nice touches, like the way the cut scenes are cel-shaded to try and hammer home that cartoon feel. However, these look decidedly rough, and lack even the polish of a scratchy 1960s Hanna-Barbera offering. A bog-standard platformer that'll strike a chord with younger gamers, though not a lot of others.