Amstrad Computer User


Samurai Warrior
By Firebird
Amstrad CPC464

 
Published in Amstrad Computer User #50

Samurai Warrior

It is the 17th Century in Japan. You wander through troubled lands on a quest. You are Myamoto Usagi, better known as Usagi Yojimbo, a Ronin rabbit. Your task as a wandering lordless samurai is to rescue your old friend Noriyuki from the clutches of the evil Hikjii by battling your way through hordes of ninjas, bounty hunters and other hostile creatures. All the characters are based on animals. You are a rabbit, Noriyuki is a giant panda, and there are hamsters and foxes and things.

If you ignore the zoological element of Samurai Warrior, what we have here is yet another martial arts game - a sort of Way of the Exploding Ferret if you will. Despite this, the game is very playable. The top half of the screen is the playing area and the bottom half is further sub-divided into three parts, which consist of a rabbit's head that changes when you enter fighting mode, a status area, and an area for messages like "It's a hard life being a peasant" and "There he is, let's get him".

Apart from rescuing Noriyuki you have to build up your karma and stash of money by killing enemies. Giving money to beggars can also increase your karma, but some must be kept back for paying tolls and buying food.

Killing the wrong characters will decrease your karma. No more karma, no more game.