Amstrad Computer User


Sabian Island
By Skyslip
Amstrad CPC464

 
Published in Amstrad Computer User #50

Sabian Island

James Bond scenario no. 953 - a nuclear bomb has been hidden somewhere in New York. Your only hope of stopping it exploding is to collect 16 pieces of a timing device, put it together, and switch the detonator off. You have six hours left.

The first thing you notice is that New York has unexpected scenery; it looks more like a Leaderboard golf course - little islands connected by bridges, with lots of water and grass everywhere.

You are seeing from above, and go around collecting bits and pieces including rifles, grenades, mystery bonuses and pieces of the timing device, while fighting off the forces of evil - an unlimited number of soldiers, who are only too accurate with their shots - by shooting them with a peashooter. As you move around, the map scrolls beneath you.

The graphics attempt to be shaded and fancy, but they look a mess, although everything is clear in green, which might explain it.

Your figure and the enemies look too similar, resembling hedgehogs more than human beings. At the right of the screen there is a digital clock, a grid on which the collected pieces are placed, and an indistinct map. Sound is run of the mill.

Sabian Island is nothing special, and it's hard to work up any excitement about the thousandth variation on a theme.