Games Computing


Robot Panic

Publisher: Soft Mill
Machine: Spectrum 16K

 
Published in Games Computing #6

Robot Panic (Soft Mill)

Cargo Bold One has been unexpectedly invaded by what are known as nasties. If they are not dealt with quickly, they will multiply and spread throughout your complex of rooms.

To destroy them you are forced to send in your reluctant robot who now faces what seems like an impossible task. To hinder him further, the alien sensitive walls have been tampered with. They are designed to crush space pirates after the cargo but now they move in with the intent of crushing your robot, who cannot escape through the exits until all the nasties have been shot. If a wall reaches a nasty, it is somehow saved and becomes immune to your fire. If this happens, your robot has failed. You must also avoid contact with the nasties since their highly charged bodies will destroy his circuitry. To help him with this task, the robot is supplied with an unlimited number of shells to fire and bombs to drop which will delay the crushing walls. The number of bombs however are limited.

If you succeed and are able to leave Cargo Hold One, there are four more sets of nasties to deal with. The final set include raving robots which attack your own robot and drop mines leaving him close to panic. If you can keep your cool and guide him through these perils you start the game again with an increased number of nasties. In this way, the better you get at the game, the harder it becomes. There are five levels of difficulty to choose from, each one determining the number of nasties you have to deal with.

An exciting game which requires quick thinking and the ability to keep calm in tricky situations. Robot Panic is available for both the 48K and 16K Spectrums.