Amstrad Computer User


Robocop 2

Author: John Taylor
Publisher: Ocean
Machine: Amstrad CPC464

 
Published in Amstrad Computer User #77

Robocop 2

Robo's back in another thrill-packed battle with the notorious OCP.

If you enjoyed the first thrilling instalment of Robo's adventures, then this one's going to blow your mind. Combining action sequences of epic proportions and puzzles to set your mind reeling, Robocop 2 is an excellent example of the extra facilities available on the Plus range.

Starting off at the beginning, where else, Robo's task is to locate the Nuke Lab at the River Rouge Sludge Plant. From the very first, you've got a struggle on your hands. Avoid the hammer pins, the pitfalls, the electricity bolts and a whole host of other hazards on your way to making a few well-timed arrests during your hunt.

Robocop 2

Timing on this level is essential and you'll need to take a fair few turns before you master each move and jump. While Robo is out on the chase for villains, OCP has managed to slip a few confusing directive changes into his circuitry. As a result, levels two and five will have you fuming as you desperately try to find the memory chips which will bring back Robo's full power.

There are 32 to find in all, in order to complete four separate circuit boards. As you guide your cursor around each board, you'll have to plan well in advance, in order to avoid being cut off by burnt tracks. Watch out for the directive chips as well, or you'll end up where you started.

To help Robo maintain his perfect scores, levels three and six will see you down at the shooting gallery. Move the gunsight around thevscreen and blast away the criminals without harming any civilians.

Robocop 2

As you move on to the hazards of the Tokugawa Brewery and ultimately, OCP Civic Centrum, the action really hots up, culminating with the final battle with the beast itself - Robocop 2.

Throughout the game, the graphics are stunning. Scrolling is smooth and you can pick up a fair bit of speed along the platforms. There are seven levels in all, each of which is cunningly thought out to provide a real challenge with gripping gameplay. You'll be able to complete it, but not without some real effort and cunning of your own.

The music also provides just the right atmosphere to keep you glued to Robo's progress and, even if it does take you a while to master the first level, you'll want to keep on going until you succeed. Get to that final battle to the death at OCP Central and you'll know it's all been worth it.

John Taylor

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