Aha! We've met this little fellow before, haven't we? He's really quite unforgettable. Wasn't he in some children's TV cartoon programme or something? No? Ah. Oh well.
Only kidding. Robocod was a major success on every format ever, and even to this day old people clog up the aisles of Waitrose to talk about him and ram us vibrant, younger folk with their trolleys.
This is a really big game in the sense of being big as well. There are loads of levels to explore, and as the game isn't very tricky, you should get to see them all. So it isn't very tricky? That's right. It's not tough or anything. You should be completing it, large size and all, a few days after you've lovingly removed the shrink-wrap.
That aside, it's smooth, oh-so-colourful and packed loosely with far apart baddies. The beauty of the game is marred slightly by the fact that it appears to take place in an aircraft hangar. There are some enormous gaps between moments of excitement and interest, and if you want to go baddie hunting, take a sleeping bag.
Maybe this is too heartless. But play Robocod and, much as you enjoy it, and marvel at the pretty graphics, you wonder why there aren't more of them. Or at least they could have put the ones that there are closer together.
Verdict
Very lovely and all, but (oh, I'm going to say it again) there are too many big gaps in it, which gives it a funny sort of atmosphere. As Pink Floyd said, "What shall we do to fill the empty spaces?" And I'm glad they did.
The sound is immensely catchy, though, and the cuteness of it may make it perfect for the kiddies, especially those trying to cultivate agoraphobia in later life.