The One


Rick Dangerous II

Author: Gary Whitta
Publisher: Micro Style
Machine: Amiga 500

 
Published in The One #25

Rick's back! And he's every bit as dangerous, too. Gary Whitta gets spaced out.

Rick Dangerous II (Micro Style)

A hero's lot is not a happy one. Rick Dangerous, recently returned from his adventures in South America, Egypt, Nozi Germany and under the streets of London, is getting a hero's welcome. The people of the Capital are eternally grateful to Rick for saving the city from the clutches of the evil Fat Man. But it's not over yet.

While Rick's been basking in his glory, the Fat Man's made friends - bug-eyed, scheming friends from another plant who would like nothing more than to take over our world and turn us all into zombie slaves. The Fat Man, however, isn't asking for quite so much. All he wants is Rick Dangerous' head on a plate.

Now the combined forces of the Fat Man and his alien cohorts have landed on Earth in a fleet of flying saucers. And only one man can stop them.

ST

Rick Dangerous 2

In producing a sequel to Rick Dangerous, Core Design could have made all sorts of changes to the detriment the great gameplay. Thankfully, the team hasn't. The frisky formula has been retained, but there are plenty of new twists and turns and novel additions. Now the boisterous blend of platform action and puzzle solving is all the more impressive, with awkwardly-surfaced platforms, sliding bombs, jet bikes and secret rooms making a welcome debut.

The difficulty level is set just right too. Rick is every bit as tough as its predecessor, but the learning curve is smoother so that the earlier puzzles and traps aren't so tough as to be off-putting.

The premise is that by the time you reach the final level, you should be ready for everything - and that's exactly what you get. Improvements abound on the aesthetic front, too, with five radically different levels for visual variety, and a wide range of suitable sound effects to enhance the feel. Added atmosphere comes in the form of five short soundtracks (played as each level is introduced) and a comical rendition of the Flash Gordon theme. Destined to become a classic.

Amiga

All the thrills, spills and frills of the Atari version can found hero at the same time and price.

PC

On the graphic front, CGA, EGA, VGA and Tandy cards are all supported, with AdLib compatibility for more solid sound. The gameplay, price and release date are identical to the other two versions.

Gary Whitta