Games Computing


Reichswald

Publisher: Scorpio Gamesworld
Machine: Spectrum 48K

 
Published in Games Computing #11

Reichswald (Scorpio Gamesworld)

This is a simulation of an American 2nd World War offensive in which the player controls American troops attempting to secure a bridgehead over a section of the Rhine.

The possible bridging points are defended by German troops, although the American force is superior. Your troops can be positioned and moved as units or divisions using the cursor keys. Sixteen units must be positioned at the start - three armoured divisions, five infantry divisions, three engineer units, five reconnaissance units. Each unit has three strength values which are affected during combat. Even the terrain is taken into account - a feature unique to Reichswald. Movement is delayed to different extents by forest, swamp, hills, cities and bridges, although movement is clear on roads and in unmarked areas. Armour is prohibited in swamp areas.

The simulation is based on a real offensive, and so is obviously not easy. If you succeed in capturing a bridgehead, then you must capture the city areas within the time limit which is imposed over the whole attack. There is a lot of tedious waiting during simulation, as the computer calculates casualties and strategy for each section of the attack. The graphic mapping is adequate but not clear as it could be, and the controls are fairly unresponsive.

This is a well engineered program, and more convenient than the board games available for the wargames enthusiast. A genuine enthusiast should not mind the pauses as these are valuable planning time, and the complexity of the program alone means that it is good value for money.