Beebug


Red Moon

Publisher: Level 9 Computing
Machine: BBC Model B

 
Published in Beebug #38

Red Moon

This game re-enacts a tale from a time when magic still worked and when mythical monsters guarded fabulous treasures. You have many weapons and magical spells to help you rescue the Red Moon crystals.

The game consists of over 200 locations of white text, but unfortunately there are no graphics in the version for the poor old Beeb. The commands appear to have gone back to the old two word format of the ATTACK DRAGON style and the dictionary of known words has shrunk. I trust this shrinkage is not a side effect of supplying pretty pictures to Uncle Clive's motley crew.

A feature of the game is the numerous fight sequences between yourself and various monsters, this is also in an old format of 'You strike the Vampire with a hit of 5 points. You have 21 hit points left'. Casting spells by means of various artifacts and consumption of multi-coloured potions alternately decreases and increases your hit-point bank balance. This feature quickly becomes a pain in the posterior when the monsters, and their resurrected ghosts, continually reappear to block your progress to some interesting room.

Level 9 games have always been treated like the "Emperor's New Clothes" in adventuring circles, with reviewers falling over their superlatives to admire them - there, I've said it and I don't care! Trouble is, having waited a long time to say Level 9 has no clothes on, this game really has got a mass of puzzles and interesting objects. The comparatively low price tag means that this is a good buy and it would be churlish to say otherwise.