Commodore User
1st June 1985Realm Of Impossibility
This is tantalising, slightly comical (hilarious even, in the two-player mode) material and too much coding for the C64 to hold in one go. Realm Of Impossibility is basically a souped-up 3D Ant Attack: how souped up Well, there's a thirteen multi-screened dungeon (129 rooms) each packed with those nasties we all hold so dear, mega spiders, coily snakes and matchstick zombies.
To maximise the scale of each complex chamber, all the characters are of minimum size. Their one aim in their undead existence is to drain away your life force with their clammy, flesh creeping touch. As you scamper about, seeking keys and locks (tokens which gain you access to certain boarded-up dungeons) and magic spells you learn ye ancient crafte of dropping blocking crosses. They're not permanent but offer temporary protection if used intelligently.
The motivation behind the game is the prospect of exploring all thirteen catacombs with a bellyload of laughs on the way. As far as I'm concerned the points are purely incidental.
The full perspective dungeons are superb; apart from having convincing 3D they are also complex with varied architecture, offering plenty of scope for a good poke around up and down the stairways.
One drawback is that after loading the main program each dungeon area has to be loaded in separately. At most, this is a nuisance, but it certainly doesn't cripple the game. If you don't find this addictive, maybe you should give tiddlywinks a whirl.
Scores
Commodore 64 VersionPresentation | 90% |
Skill Level | 50% |
Interest | 70% |
Value For Money | 70% |
Overall | 70% |