PILOT (Programmed Inquiry Learning Or Teaching) is a computer language originally designed for use in education. To make the most of this book you'll need hands on an Atari and the Pilot cartridge, in order to try the numerous examples included.
The first chapter contains an introduction to programming in Pilot for beginners - not overly comprehensive - and the rest concentrates on facilities provided in the cartridge, such as Turtle graphics, sound commands and string handling.
Two appendices explain the codes used for special characters in the book, and give the uses of memory locations, such as how to access the keyboard and how to specify screen colours.
The programs themselves may prove particularly useful since they are easily extended and modified.