Commodore User


Rapid Fire

Categories: Review: Software
Author: Ferdy Hamilton
Publisher: Mastertronic
Machine: Commodore 64/128

 
Published in Commodore User #49

Rapid Fire

Since the Hungerford shootings, it seems the government have been cracking down by censoring TV, video and just about every other medium around. Strange then that so far they have left the area of game (computer and arcade) untouched. Do they believe that violence in games does not breed mentally deranged people, or have they not yet begun work on our beloved software? The reason I lecture upon this, fellow gamers, is that this type of game will be the first to go, should the moral Armageddon ever come.

You play an ace, undercover cop, who has been sent in by the force to do their dirty work. You must go in to an old derelict warehouse where a gang of super criminals are currently planning a large bank job, and shoot them out of sight.

The criminals are not too amused when you try to do this and so they decide to send a few henchmen down. If, and when, you kill these they won't be happy, so they decide to chuck a few boxes of grenades, and launch a few missiles at your Stallone-like carcass. Should you be a real Cobra and get past this little lot, a few roof snipers will really give you a hard time. All this boils down to is five levels of good, hard blasting.

Rapid Fire

You have five lives to blast the level, and an extra life can be found on the third level. When you are hit by a grenade, missile, etc, you don't immediately die, you lose an amount of blood; when your body loses too much blood then you lose a life. Your amount of blood is shown in the form of a blood drip. Provided you don't get shot again, your blood will slowly be reimbursed.

Another of the problems you will have to tackle is the gun overheating. Should you decide to go too made with your trigger finger your gun will overheat and you will find yourself in a most unfortunate situation where you have nothing to defend yourself whatsoever.

Rapid Fire is not really an amazing game, but it is a reasonably decent blast. The game could be rather easy to play because after just an hour's play Euge (fresh back from retaining his Irish Thai boxing title), Mike, Nick and I have absolutely demolished the first four levels and as I speak I think Madman Pattenden is currently putting his fearsome skills to the fifth and final level. Still, if you fancy an hour or two blasting, and you're not of a nervous disposition or prospective psychopathic maniac, this could be the game for you.

Ferdy Hamilton

Other Commodore 64/128 Game Reviews By Ferdy Hamilton


  • Collapse Front Cover
    Collapse
  • Action Force Front Cover
    Action Force
  • Hyber Blob Front Cover
    Hyber Blob
  • Time Tunnel Front Cover
    Time Tunnel
  • Ace Front Cover
    Ace
  • Blockbusters Front Cover
    Blockbusters
  • Gary Lineker's Superstar Soccer Front Cover
    Gary Lineker's Superstar Soccer
  • Dan Dare II: Mekon's Revenge Front Cover
    Dan Dare II: Mekon's Revenge
  • Red Max Front Cover
    Red Max
  • Championship Wrestling Front Cover
    Championship Wrestling