A fine example of how to get carried away when designing a game on SEUCK. Raid is probably as close to a professional shoot-'em-up as you can get with Palace's creator (see if you can guess which one. Here's a small clue, it starts with SW and ends with IV).
Graphically it's top-notch, while the sound effects are nicely digitised and add to the frenzied atmosphere. The problem is that the difficulty bus has pulled into the depot with no more room on top (in fact I defy anybody to get through level one intact). If you happen to own a copy of SEUCK and can use it to make things easier, then this is well worth a purchase. Otherwise, why not try...?
Scores
Amiga 500 Version
Overall
81%
Summary
Graphically it's top-notch, while the sound effects are nicely digitised and add to the frenzied atmosphere.
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