Games Computing


Quetzalcoatl

Author: Simon Rockman
Publisher: Virgin Games
Machine: Spectrum 48K

 
Published in Games Computing #1

Quetzalcoatl (Virgin Games)

This strange-sounding program takes its name from a temple in which you have been cast by bandits.

The program is rather like a graphical adventure set in a three-dimensional maze, with an excellently drawn screen display. The object is very simple to state but difficult to achieve... to survive. There are four levels in the maze when an intricate pattern of passageways. The only movements necessary are forward, turn left and turn right, and these are conveniently grouped together at keys 1, 2 and 3.

Within this framework there are various distractions. Along the passageways groups of beads are sprinkled which will be useful later in the game. There is also a guardian on each level, either benevolent or not. For instance, Huyitzilopochtli will give you a compass and map, while Tialoc sets you a puzzle with only a 25% chance of success and survival. The movement between levels is by shafts - blue ones being safe while black shafts deplete your store of beads.

The action is fast and smooth, with completely accurate orientation as one moves through the maze. I found it original, challenging and fascinating.

Simon Rockman

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