Amiga Power
1st September 1994
Categories: Review: Software
Author: Cam Winstanley
Publisher: System 3
Machine: Amiga 1200
Published in Amiga Power #41
Putty Squad
First there was a putty. Then there were a whole bunch of amorphous lookalikes. And now there's a squad of the original. Or something like that.
Hi Cam. Sorry you're not feeling very well at the moment. Strangely enough though, the office seems to be working as a cohesive unit without you, so I guess you're not the irreplaceable computer journo god you always imagined yourself to be. Anyway, I've got the doctor's note you sent in, so get well soon and only come back when you're no longer contagious.
Spending three weeks in bed must be a real drag, so I'm sending something for you to play, and while you're playing it, you might as well review it as well. It's the sequel to Putty (AP18, 90%) and it's imaginatively titled Putty Squad.
However, I'm a bit worried that your opening paragraph will read like every other review of the game in rival (and inferior) mags, so on no account include any of the following:
1. Any mention of windows falling out due to lack of putty. It simply isn't funny anymore.
2. Any mention of Blob, Globdule or any of those other amorphous blob-related games.
3. Any childhood reminiscences of how great Silly Putty was, or how your mum nearly killed you when you lost some and it melted into the carpet.
4. A plot synopsis of your favourite episode of Trap Door.
That's about it then. Enjoy yourself and keep taking the tablets. Hah.
Fax Transmission
From: CAM To: AMIGA POWER Re: PUTTY SQUAD PROBLEMS
Hello Team. Glad to hear you're all so concerned about my well being. I've not managed to play the game yet as there's some doubt about whether autoclaving the Amiga will ruin it or not, and interference from the TV stopped my respirator earlier today, so that's another problem the paramedics will have to sort out. I remember the original game fondly, although it did have shortfalls. It was too small and I thought far too fiddly in places, but System 3 reckon they've sorted that out. Putty Squad's got over 50 levels (as opposed to the paltry seven in the original) which does sound a bit more like it.
ECT
The original game has some inoffensive story about rescuing robots to build a tower, but this one's got the storyline from hell. Have you ever seen Apocalypse Now? Well, Putty's now in the Martin Sheen role, Dweezil the cat's his support man and another cat called Napalm's playing Kurtz. There's also a whole load of dogs playing the parts of foot soldiers and millions of local frogs as the bewildered natives. You've got to go in, rescue prisoner of war puttys and take out Napalm, but all this typing's plum tuckered me out, so I'll give it another go tomorrow...
Fax Transmission 2
For: CAM From: JONATHAN DAVIES Re: EXCUSES
What is this? Feel sorry for Cam week? It must be awful for you, lying in bed, while the rest of us work our derrieres off. Don't give me excuses. Play the game. I must have the copy by Friday. Or you're fired.
Fax Transmission 3
For: JONATHAN From: CAM Re: BITS OF COPY
Jonathan, your last fax sent me into relapse last night, but I've managed to play the game and (with the help of a stick tied to my head and a nurse to mop my fevered brow) laboriously typed out the first few bits of my review. I'll leave you to bolt on some kind of an intro passage, so here's some game critique...
One thing you notice about Putty Squad is that, when you play it, the world takes notice. Maybe it's the relentlessly silly sound effects, perhaps it's the almost quite listenable music, or maybe, just maybe it's the fact that whoever's playing it looks like they're having a truly great time. It's a fun platform game. I repeat, it's a fun platform game. Do you have any idea how incredible those words sound to all us lot at Amiga Power?
We play games all the time because it's our job, but if there's one thing guaranteed to ruin our day, then it's another bland platformer. Just when I was beginning to think that every forthcoming platform game was going to be terrible, Putty Squad's come along and restored my faith in video games.
Bandages
For a start, it doesn't feel like a platform game. This might be because the platforms, ladders and lifts are so well integrated into the scenery that there's none of that ridiculous 'platform suspended in nothingness' nonsense, but at the same time, since all the ladders, lifts, etc actually look like ladders, you rarely dive at something only to discover that it's actually just scenery. The fact that you control a stringy blob of putty also takes away that platform feeling, as all the normal climbing and jumping action's transformed into stretching, squishing and bouncing, which is neatly accompanied by tortured balloon sound effects.
Another innovation is that the levels are different shapes. It's such a simple idea that I'm surprised more platform designers don't use it, but there again, it does require a modicum of thought. In most platformers, you start off at the bottom left hand corner and work your way right, but in Putty Squad, some levels are long and thin, some are tall and thin and others are square. This means that you've got to work pretty hard to find all the prisoner puttys and bring 'em on home.
Cough
Look Jonathan, that's all I can do honestly. The doctor says I should rest tonight seeing as the transplant is tomorrow morning, and I think I might be getting a cold. I'll type more out later, but not I'm tired. So very, very tired.
Fax Transmission 4
For: CAM From: JONATHAN DAVIES Re: YOUR EMPLOYMENT
You call that reviewing? It's pathetic, and, worse than that, it's not enough to fill the page. I've instructed your surgeon to operate until local anaesthetic, and you can damn well type while you're lying around. I need this review finished quickly, otherwise it could well be time for you to re-examine your position on the mag.
And what about the graphics? Why haven't you mentioned those yet? Putty slithers and bloats and slinks along wonderfully. All the other characters look straight out of a cartoon, but you haven't mentioned them. The way the dog soldiers load the mortar or pull out their guns before they fire is masterful animation, yet you've not mentioned those either.
Or the floating mystic throwing angry tomatoes at you, or the way that baddies go out in a load of bubbles in the underwater levels, or the neat way each and every character is animated perfectly. Why haven't you mentioned these yet? Sort it out by tonight or send in your surgeon to clear your desk.
Fan Transmission 5
For: JONATHAN DAVIES From: CAM Re: SUPERIOR GAMEPLAY/SEVERE HAEMORRHAGING
Can't... think... It's the... special medicine they've given... me. Think Cam, think think think.
I was going to mention the graphics in the captions and leave the gorgeous pictures to tell their own tale. Once again, I'm touched by your overriding concern for my well being.
I was planning on using the space saved by not mentioning the graphics to rave about the superior and well thought-out gameplay. Have you actually played the game yet? It's superb. Like most platform games, you have to pick things up (in this case, the MIA puttys and stars) but there's also a wealth of power-ups and helpful items available.
The stars first. They increase Putty's punching power, so he goes from a normal punch to power punch, darts, electrocution and even bombs which make whacking out all the nasties a lot easier. Every time you get hit, you lose a star, so sneaking around the levels is rewarded by your power gradually increasing. As well as the normal attack, if you jump up and punch a dog soldier, he flattens down into his helmet and then use his compressed bod as a weapon to take out other nasties, a bit like in the Mario games.
Come to think of it, there's a good few Mario touches, such as secret doors and blocks that regurgitate helpful ites when you jump on them. If you tap enough blocks or smash enough crates, you'll find all manner of good Things such as Groucho Marx novelty glasses and nose sets, shields, springs, cat foot and nitro glycerine. Out of all of these, the cat food is one of the most vital ones as it's the only way to lure Dweezil to you. (Dweezil, if you remember, was your enemy in the first game, but not Putty's formed an uneasy alliance with him, and being a bit of a fat cat, you can thump him and use his prostrate form as a trampoline to reach those hard-to-get platforms.)
It's a bit of an odd idea, but the real joy of Putty Squad is that everything is logical within its own odd little world. I hate games where some things float and others don't, where you can move some objects but not others and where you can swim across some levels and in others water's fatal.
There's none of that in Putty Squad though, so you can move the unconscious Dweezil with a punch the same way you can slide a nitro bomb over to a mortar bunker.
There's loads of little bits in the game that are brilliant refinements. Rather than battling both ways to reach a prisoner putty, you can often drip down through the floor and escape using an alternative route, or if you miss a moving platform, you can often reach the other side rather than pointlessly falling to your death.
Which brings me neatly on to the few gripes I've got with the game. There's too many instant deaths for my liking, most notably of the falling off the bottom of the screen variety. The screen's so busy and wonderful and colourful that it's hard to work out where the bottom of the level actually is, so you often jump down a hole only to find you're dead. There are also a few baddies that kill you the instant you touch them, which is something I could do without, but they're usually easy to spot and avoid, and aren't a complete disaster. Minor problems indeed for such a great game, so buy buy buy!
Fax Transmission 6
For: CAM From: JONATHAN Re: PICTURES
Oh that'll do I suppose. When can you come in and take all the pictures?
Fax Transmission 7
For: JONATHAN From: CAM Re: EXPRESSING SHOCK AND DISBELIEF
Hnnnng...
The Bottom Line
Uppers: Think of every good game superlative, and apply it to Putty Squad. Fantastic graphics and sound, awesome addictiveness and refined gameplay - it's got the lot.
Downers: Too many instant death scenarios such as falling off the screen and hitting rock hard nasties. Finding the door at the end of each level's a bit of a pain too.
It's big. It's bold. It's beautiful. And it's a real shame you can only play it on an A1200. Every aspect of the original Putty has been improved on and the 50+ varied levels will give you going for ages, making this the first worthwhile platform game to come out all year.