Commodore Format


Superstar Seymour

Categories: Review: Software
Author: Clur Hodgson
Publisher: Codemasters
Machine: Commodore 64/128

 
Published in Commodore Format #29

Superstar Seymour (Codemasters)

You want Seymour? You want five games? You want ketchup and extra mayo on that? You got it! When it comes to cute characters, Codemasters churn 'em out like a Trolls production fine, and they've struck again with a compilation of games starring the King Edward of potatoes, Seymour. Five Seymour progs come at you all at once, and, as usual with these boxed sets, you have to take the rough with the smooth.

Sergeant Seymour Robotcop is an addictive grab-'em-and-lock-'em-away-'em-up set in a series of single-screen mazes. There's a baddie at the centre who releases all sorts of nasty little creatures that look like robots from the planet Smash [Rather appropriate when the star's a potato! - Ed]. Your job as Seymour the wonder cop is to arrest them all and strip the big central meanie of his power. You're equipped with a super searching hand that shoots out in front of you and nabs the nasties as they go about their illegal business.

It's based on a simple idea and doesn't have superb graphics or sound, but, as is often the case with these simple-but-not-superb-graphics-or-sound-type games, it's immensely playable.

Seymour Goes To Hollywood is a Dizzy game without the egg [and that's official! Check out this month's Face To Face on page 42 for the full story - Ed]. It's all familiar stuff - lots of running around the scenery, picking up objects and solving puzzles. Seymour's been chosen to star in a new hot-shot movie and, as usual, everything has gone disastrously wrong. The director's scarpered off to Miami with his secretary and hidden the film reels in his safe, Tarzan's been discovered taking elocution lessons and, worst of all, the lifts have broken down.

The gameplay is pretty much up to (down to!) the usual Dizzy standard (yep, that dull!) and the control system is downright annoying - you have to whack the space bar to jump up steps and things, which is darned difficult if you're paying with a Bug or similar joystick. (Have I ever mentioned that the Bug is a really funky 'stick, by the way?) What's a girl supposed to do? Hit the space bar with her feet?

Stuntman Seymour is your basic platform shoot-'em-up. It's reminiscent of New Zealand Story, with lots of little baddies running around platforms. It's not as fun as Sergeant Seymour but it's still dead good.

Graphically it's the best of the five games in the pack, with lots of bright colours and a huge variety of sprites to blast into non-existence. And it's the perfect game for pacifists, 'cos no-one actually gets killed - all the characters are stuntmen, you see, and there are loads of mattresses conveniently hidden behind bits of scenery.

But if it's real carnage you want, Super Seymour Saves The Planet serves up the splatter action But don't worry about mind-rotting senseless blasting, 'cos, like every good US sitcom, the game does have a conscience and a heart-warming message, in this case a green one. Lots and lots and lots of seriously radioactive waste has been dumped on Seymour's planet and the eco-aware spud has got to get rid of it before everybody mutates into hideous blobby things [or, in Seymour's case, into a human being - Ed]. The graphics aren't that hot but the sheer playability of Super Seymour more than compensates. After all, you can always close your eyes and turn the sound right down (though this does make the game a tad more difficult).

Wild West Seymour

Wild West Seymour is another egg-inspired rip-off - just look at the screen shot to see the similarity. Black backgrounds, mundane puzzles and boring gameplay most of the time. If you like Dizzy adventures you'll probably think this is the bees' knees, but what's so great about bees' knees, anyway? Surely they're just black, skinny and a bit hairy.

Not very interesting at all really.

Good Points

  1. Wow! Five games for that price! What a barg!
  2. Sergeant Seymour is an excellent game.
  3. Four styles of gameplay to suit your moods.

Bad Points

  1. The Dizzy clones ruin things a bit.
  2. Some of the graphics are a bit uninspired.

Clur Hodgson

Other Reviews Of Superstar Seymour For The Commodore 64/128


Superstar Seymour (Codemasters)
You can't keep a good blob down - this month Seymour puts an end to crime, makes a movie, gets a job as a stunt double, saves the environment, and makes another movie, all before breakfast! Miles 'Jack-Of-Trades' Guttery's on the case...

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