Commodore Format
1st February 1991S.T.U.N. Runner (Domark)
Making the channel tunnel wasn't like this, was it? Nevertheless, this new Domark release, based on an old Atari coin-op is full of trouble tubes (the Ed could tell you how painful that is). We strapped an expendable reviewer into a very dangerous craft and told him to, "Go get 'em!"
A quick test: does anyone know what S.T.U.N. stands for? Those of you who answered 'Spread Tunnel Underground Network', have another meatball; if you answered 'Suck Toilets, Uncle Nigel,' go to the back of the class for having a pathetic sense of humour.
Another quick test: what kind of ship would be best equipped to handle the twisty, turny, bumpy courses that make up the STUN? That's right - a STUN Ship! This queer kettle of fish-cum-futuristic car is shaped like a bobsleigh with wings, moves like a gazelle (and then some!), and has the firepower of Rambo in a bad mood. Useful hardware it is too, since the aim of the game is to complete the two dozen courses that make up the network.
Based on the Atari coin-op, every stage follows much the same pattern: put your foot down, shoot anything that gets in the way, try to pick up bonuses like turbo boost and 'stars', cross the finish line, have a cup of tea and prepare to tackle the next stage. Collect enough green stars and you acquire the Shockwave - a spinning ring of death which annihilates everything in its path. Drive over a Turbo Boost pad and not only does your craft travel at 944 mph, it also becomes transparent, allowing it to pass through enemies like a finger through custard. Or something.
And that's all there is to it. The conversion is a good one, but it exposes the coin-op's major weakness: behind the graphic and aural presentation there's nothing more than a moderately exciting race game with shoot-'em-up overtones. But while the C64 can't compete with the coin-op's visual power, it can mimic the gameplay - and it does that well enough.
Nevertheless a few other more minor drawbacks detract from its appeal. The instructions don't convey much atmosphere, and relate more to the 16-bit versions than the C64: there is constant reference to 'stars' which, in the 8-bit versions, are actually rectangular blocks. As far as the action goes, the time limits are nicely judged, except that a couple of times I appeared to cross the finish line, only to be told that I was out of time.
Graphically, it's a decent attempt to emulate the coin-op's filled 3D on the C64 (wireframe vector graphics just wouldn't have worked in terms of atmosphere), even if it isn't totally successful in conveying the high-speed action of the original. The sprites are less well drawn: both the STUN Ship and the enemies are a tad on the blocky side but the illusion of speed they convey is effective.
What all these faults combine to produce is a pretty average racer based on an average original. If you were a fan of the coin-op - and there were plenty of those - you should take a look. If, on the other hand (like me) you weren't that keen, there are far better race and blast games up for grabs out there.
Bad Points
- The action can become repetitive after a few goes.
- 3D effect is not all it should be, and there are occasional glitches when there's a lot of action on screen.
- Sound effects are grating, although the music is better.
Good Points
- A good conversion of the coin-op's essential elements.
- Easy for beginners - but later levels are really tough.
- 24 levels before you can face the Ultimate Challenge!
- Begin on different levels.
- Map of course before each stage helps you plan tactics.