Commodore Format


Slicks

Categories: Review: Software
Author: James Leach
Publisher: Codemasters
Machine: Commodore 64/128

 
Published in Commodore Format #25

Slicks (Codemasters)

You sit there, sweating in your cockpit. The lights above you are still red. The other drivers around you twitch nervously. Your foot drops on to the throttle. The revs build. You can hear your heart beating rapidly. The lights start to change. Green. Your foot slams straight to the floor and everybody surges along the A37 towards Sainsbury's and the city centre. Its the same every morning at 8.30 in towns across the country.

The stress of commuter driving should set you up perfectly for the leisurely world of Formula One motor-racing. But if you haven't got your driving licence yet, Slicks is a good alternative. The general plan is to have a bit of a practice on six of the world's great circuits, then enter a season, racing against five other lunatics in cars of varying performance. It sounds like excitement city, Arizona.

The game is a top-down viewed job, with small sprites belting around a smoothly-scrolling track. Your car remains in the centre of the screen, so you've got a bit of a clue about which corners you'll be dealing with next. At 200mph, though, you're still going to need ridiculously quick reactions if you want to get round the bends without slackening the old speed or bouncing off the tyre wall into the path of the other drivers.

Slicks

The first thing you have to do is qualify for each race in the season. You simply do this by hammering around the circuit once. It's important that you get your right foot down at this stage because there aren't any other cars to get in the way, and you should be able to get a decent position on the grid.

Once that's sorted, you get to the tense bit. Before the race you can challenge any of the other drivers and they can challenge you. If you beat the driver you've challenged (who'll be driving a better car than you), you swap cars for the rest of the season. So it's worth always challenging the next-best racer every time. The problems start when anybody in a worse car than you actually challenges your good self. Jody, in the Ferrari, is the most persistent offender. If she wins, she's laughing and you've got to do some serious work to get your Benetton back.

Controlling the cars is pretty straightforward. Fire accelerates, left and right make you go, er, left and right. What is trickier is the cornering. The cars slip and skid round bends. But if you're smart, you can cut the corners altogether. There are loads of buildings, trees and other things to avoid, but it's quite possible to tear across acres of grass and car-park to get on to the track much further up.

Slicks has also got a brilliant two-player mode. But even racing against the computer cars is fun. Tough, sure, but worth the effort.

Bad Points

  1. There's no real sense of speed.
  2. It's pretty difficult to win a race unless you have a lot of practice.

Good Points

  1. The cars are easily controllable and handle well. You can do some nifty skidding too.
  2. Six circuits and five other opponents make it pretty varied, especially as all the cars handle differently.
  3. There are two ways to do succeed; cheat or challenge a better opponent.
  4. The two-player option is completely brilliant.
  5. The little sprites are well-drawn and are animated rather nicely as well.
  6. Coin-oppy sound effects and music add atmosphere.

James Leach

Other Reviews Of Slicks For The Commodore 64/128


Slicks (Codemasters)
At last, thought Phil "Greasy Quiff" King, a Brylcream computer game! But before he could slick back his strands, he was left in a cloud of smoke on the starting grid.

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