Commodore Format


Postman Pat Hit Collection

Categories: Review: Software
Publisher: Alternative
Machine: Commodore 64/128

 
Published in Commodore Format #30

Postman Pat Hit Collection (Alternative)

The postman always rings twice, or so they say. Not this one, matey - if you don't answer the door first time then you won't get your post. He'll be off opening a shopping centre or visiting kids in hospital 'cos Pat's a multimedia star. And to prove it, here's a package of his adventures in one of those media.

The original Postman Pat could be described as an arcade adventure. Once you've mapped the thing out the game itself becomes pretty basic. But mapping it out is a major chore. Each time you've done something right your Postmistress rewards you with a refreshing cup of tea. Postman Pat 2 is the most fun of the three - and distinctly weird. A cup of tea is your status bar, chickens chase you and nick the post, there's Sam the milkman who's generous to hitchhikers and Ted, the fix-it man. It sounds strange, I'll admit, but it's a good larf.

The worst of the three is the third game, a dismal clone of the so-so Paperboy. It's slow, dull and not really worth the tape it's recorded on. But as Meatloaf once quothed, "Two out of three ain't bad".

Good Points

  1. Three for the price of one [Er, a bit less than two, actually - Ed]
  2. A pretty nifty version of the theme tune is used throughout.
  3. Postman Pat 2 has some very surreal gameplay.

Bad Points

  1. Postman Pat 3 is a feeble affair.
  2. A bit too twee.