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Commodore Format
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Never Ending Story II (Lin-El)
Hands up everyone who went to see the movie? Three. Right, well since I was one of those who *didn't* put his hand up, I'm afraid I haven't got a clue as to the plot of the movie. This doesn't really matter since most film-based games don't either.
As with a lot of movie tie-ins these days, NES2 is split into levels, each with a different theme and boasting nicely varied gameplay. In this case, I've got to hand it to Linel, they've sure managed to cram in a load of game ideas and styles.
There are six levels, which include a two horizontal scrollers, two vertical scrollers, a first-person perspective Chase HQ-style game on a dragon(!) plus a stunning revolving tower sequence.
Every level works pretty well, but after only a few plays I managed to get through the first level. Then the second, then the third. And, before you knew it, I'd finished the whole game. (I cheated a bit by saving out levels using an Action Replay cartridge, but afterwards I did manage to play it from start to finish with no help whatsoever!).
So, what do you do? We've got a really nice little game, plenty to do, more variety than Kellogs' eight-pack and really slick presentation... But you can finish it in couple of plays. When I first started playing, Never Ending Story 2 was heading for an "It's A Corker!", but I'm sure most gamers could crack it in one day. In this case, I can only suggest that you might buy it if you're completely crap at games, or are looking for something to keep your bid brother or sister occupied - for a while.
Bad Points
- Entertaining it may be, but it's still far, far too easy to complete.
- Levels are too simple - it's just a matter of memorising the attack patterns/screen layout.
- Stage 3 is poorly structured - you have to lose a life to finish the climb!
- Each section is quite short.
Good Points
- Thumping good soundtracks, and tight spot effects.
- Great graphics, culminating in the stunning revolving tower section.
- Heaps of variety in game styles and gameplay - no two levels are the same.
- Tiny sprites are beautifully drawn and animated.
- The super-slick presentation is a sight for sore eyes.
Scores
Commodore 64 VersionOverall | 58% |