Tynesoft do for me what Kryptonite does for Superman. I have not been impressed with their past efforts on the C16.
While I waited for it to load I turned to my usual source of inspiration, the inlay, "You control a young boy, on a pogo stick, named Pogo Pete." Funny name for a pogo stick. I wonder what the kid's called.
Anyway, the local kids have built an adventure playground in the street. Pete has to bounce around over all the obstacles to make sure they're safe. And there's another problem. The kids have left a crucial element out of the playground, a tile.
So Pete's first job is to place the tile in the correct position. When he's done this Pete does a 'big bounce for joy', that's so as you know you've got the tile in the right place - possibly the easiest and least interesting part of the game. You just dump tiles all over the shop until you hit the right place.
It gets more interesting when Pete goes into 'daredevil mode' and must bounce from one side of the screen to the other without touching the ground. If you succeed in accomplishing this fairly tricky feat, you get to have a bash at the next screen. If you don't, then it's back to square one, but not before poor old Pete's face goes all out of shape, making him look like a particularly ugly potato.
I've made it sound a lot easier than it is. There is, after all, the bounce meter to take account of. This goes down every time you make a move, i.e. left, right or upwards. Now to get onto some obstacles you have to build up a fair bit of height, trampoline style, by bouncing a lot. Trouble is, if the bounce meter goes off the scale, it's ugly potato time for Pete.
All of this combines to make a really enjoyable game with a fair degree of difficulty. There are 24 screens in all. The graphics on the four I saw were excellent as was the sound. An original and fun game. Come back Tynesoft, all is forgiven.